Another Experimentally Confirmed Game Concept: Influencing Perception

This video of a prankster who pretended to be a generic famous dude has been making the rounds on pickup oriented blogs. And with good reason. It demonstrates how preselection and manipulated perception — two core game concepts — are effective at attracting women (and attracting them for dates, which you can see proved at the end of the video when our intrepid fake celebrity calls a girl and she throws herself at him.)

Basically, the guy had a few friends follow him around the mall, one guy filming him and the other two guys (I can’t tell if any of his hired guns were women) acting as his “groupies” or entourage. He goes around identifying himself as “Thomas Elliot” when people, mostly women, ask him his name. Eventually, he begins to pile up admiring and gawking female attention, which only snowballs into more female attention. Apparently, not one of these starstruck chicks thought to question if Thomas Elliot was a real celebrity. That’s the power of preselection and fame; so powerful, it can disengage a woman’s neural logic circuitry.

Fame, as noted in the Dating Market Value Test for Men at the top of this blog, is the most powerful male attractiveness trait known to mankind. Fame trumps looks, wealth and game in its ability to draw in and captivate women from all social and racial strata. Preselection is a scientifically validated game concept — studies have shown that female geese will prefer the male goose surrounded by cardboard cut-outs of other female geese over the solitary males — which rests on the theory that women are attracted to men who are themselves attractive to other women, because such men have already been “preselected” by competitor women and are thus proven commodities.

(Preselection works for men, but not women, because men can size up a woman’s sexual market value with an instant look, while women need much more information to adequately assess a man’s SMV.)

When you put preselection and fame together, you get an explosion of pussy juice, like a dam bursting to release years of pent-up tributary tingles. “Thomas Elliot” was able to induce raw, animal desire in women simply by having himself filmed in the company of admirers and ACTING like someone famous and beloved by the ladies. This could be a new game tactic for men who wish to experiment with the cutting edge in seduction technology: have your wingman film you at the bars signing fake autographs.

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Related to this post’s subject, here is a study which confirms the game concept of fluid perception.

UCLA anthropologists asked hundreds of Americans to guess the size and muscularity of four men based solely on photographs of their hands holding a range of easily recognizable objects, including handguns.

The research, which publishes today in the scholarly journal PLoS ONE, confirms what scrawny thugs have long known: Brandishing a weapon makes a man appear bigger and stronger than he would otherwise.

“There’s nothing about the knowledge that gun powder makes lead bullets fly through the air at damage-causing speeds that should make you think that a gun-bearer is bigger or stronger, yet you do,” said Daniel Fessler, the lead author of the study and an associate professor of anthropology at UCLA.

Researchers say the findings suggest an unconscious mental mechanism that gauges a potential adversary and then translates the magnitude of that threat into the same dimensions used by animals to size up their adversaries: size and strength.

Some of you are probably asking, “What does this have to do with game?” Ah, a lot, my friends. This experiment proves that human perception of certain characteristics can be influenced by specific, unrelated cues or behaviors. In this case, holding a gun influenced viewers to perceive the holder as physically bigger than he would normally be perceived. A gun (aka game) shifted the perceptions (attraction) of people (women) to view the subject as more physically imposing (desirable) than they would normally view the subject, even though the gun (game) did not add any physical size (objective conventional status) to the subject (PUA).

If brandishing a gun can alter perceptions so that you seem bigger to people than you really are, then it’s no stretch to conclude that adopting alpha male body language, qualifying girls, dressing stylishly and acting charmingly aloof can alter the perceptions of women to think you are more desirable than you would otherwise seem as just another beta face in the crowd.

The concept of perception fluidity is crucial to game theory, for much of seduction is the psychology of massaging women’s perceptions via manipulation of your identity, behavior and image to project the aura of alpha maleness which is so alluring to the warier sex.

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