“Day Bang” Review (Plus Day Game Thoughts)

I have a question for the men reading this post right now. How much time did you spend in a bar or nightclub this past week? Answer honestly to yourselves. One hour? Five hours? Ten? Or no time at all? Now, ask yourselves, how much time did you spend everywhere else — the supermarket, the gas station, the bookstore, the office, the bus stop, at a restaurant, the coffee shop, the sidewalk, a music festival, the mall, the park, the beach, the train, the pool, etc?

You should see where I’m going with this. Most of the girls you cross paths with will be outside of bars and nightclubs. The largest reservoir of pickup opportunity is everywhere that isn’t a bar or nightclub. PUAs call this day game, for short. If maximizing your efficiency at meeting and bedding women (and maybe a future girlfriend or wife) is your goal, then you need to learn the art of the day game pickup.

Day Bang, a guide to daytime pickup, is Roosh’s latest offering, and it stacks up well to Bang, his first game book. Technically, the writing is sharper and clearer than his first book, minus a few grammatical typos. It is also blessedly free of well-worn community jargon, so you get the impression that you’re reading a cool guy talking to another cool guy in a natural setting, instead of a reformed geek giving a seminar in a hotel conference room. The book is a breeze to read and stresses practical advice as much as theory, which is to be commended. There is enough game theory in circulation, and while having a theoretical underpinning for the reasons why game works is critical to building your inner game and strengthening your resolve, ultimately it’s the field-tested tools of the trade that are going to motivate you to get out there and put it all to work.

Roosh is a proponent of indirect game, where you don’t state your intentions up front like you would do with direct game. He is especially adamant that direct game is a poor strategy for daytime pickup, for sensible reasons he outlines in his book. As he writes:

The bottom line is that there are girls who will reject your direct game that would have eventually fucked you had you gone indirect, but not the other way around.

I’ve read good arguments for and against direct and indirect game, so I can’t definitively tell you that one is better than the other in any given circumstance. (For instance, some PUAs say that direct game is more suitable for girls walking down the sidewalk because you only have less than a minute to make your pitch. Roosh does acknowledge that situations similar to this might call for direct game, but he also points out, correctly in my opinion, that number closes from direct approaches tend to result in more flaking than those from indirect approaches.)

All I will say on this hot-button issue is that I agree with Roosh’s perspective because indirect approaches better match my personality and vibe, and as a result not more than 5% of all my pickup attempts have been direct. So I don’t have a wealth of direct game experience to make a reliable comparison. If you’re new to the game, you should focus on indirect game. Direct game is simple to learn, but hard to master, and you have to be comfortable with lots of outright rejection. Although the time and energy investment with indirect game is greater than direct game, in the end you will achieve more consistent dating results with the indirect approach.

Fundamentally, day game is not much different than night game. You still have to approach, intrigue a girl, play a bit of hard to get, raise your value, and close with a number or continue the conversation with a venue bounce (aka “insta-date”). But there are some subtle, yet important, differences in how you should approach a girl during the daytime versus the nighttime.

Roosh explains these differences in his day game model. Quote:

My model has three main components. The first is the opener. It will be something basic, disarming, and natural enough that it doesn’t scare away the cat. I think you’ll be both amused and pleased at how simple they are. The second component is rambling, where we build attraction by being interesting instead of cocky. Using juicy pieces of bait, we’re going to display our value in a casual way that intrigues her and makes her want to learn more. The last component is Galnuc, a system that personalizes the interaction and helps you get the number (or more).

Two points to make about day game. As Roosh says, girls are more skittish during the day. You simply cannot approach the majority of girls with the same flirtatious gusto during the day that you do at night and expect equally good results. Second, the cocky/funny banter and negs that work so well to lower bitch shields in a nightclub are going to strike a girl as weird or insulting when she’s browsing through a discount table of cookbooks or hurrying to catch a bus. (Not that there isn’t room or need to be cocky/funny in a daytime setting; the caveat is that it’s better to deploy the big neg guns after you’ve eased her into a fruitful conversation.) A more refined, oblique approach is needed for day game, where your flirting and cockiness is toned down and your plausible deniability is ratcheted up. You must master the art of the “slow boil”, as he calls it.

Roosh gets into the exact types of daytime openers to use on girls in specific situations, and they are crafted to sound almost boring, yet maximize the odds that she will be open to continuing the conversation. For example:

She’s writing something in beautiful cursive on pages that have floral borders. She’s using what seems to be an expensive ballpoint pen. What’s the elderly opener? In this case there are two possibilities. Your instinct may be to ask, “What are you writing?” but remember, that’s personal in nature and not likely to get a warm response. She may think of you as a nosy man trying to gain access to her closet of secrets. The best elderly opener from this situation is, “Excuse me, is that a good pen?” You’ll then inquire about the brand, the color of the ink, its width, and if it’s comfortable to hold for long periods of time, all with a serious expression on your face. Almost pretend you’re a pen salesman on the first day of the job, doing research in order to eventually sell it to other people with a long-term goal of having a successful pen career.

Good stuff. And proof that you can productively talk about almost anything with a girl as long as you say it with confidence.

What about segueing from the opener? Roosh covers that, too.

I have a good idea of one way I’d segue out of pen conversation: I’d make a brief comment about how it’s important to have a suitable pen for “my career.” If I did a proper job with the chat and she was open, she’d either ask about my job or respond with how pens are important to her, which would allow us to start talking about something else.

Like Bang, Day Bang is filled with this sort of readily accessible and easily adapted pickup advice, some of which Roosh gleaned from his time with students taking his pickup workshops. But be warned: if you haven’t read Bang, you are likely going to be somewhat lost reading Day Bang. Consider Day Bang more of an adjunct to Bang, a continuation of the series, rather than a standalone book for newbies. You’ll want to get the first book under your belt before you tackle Day Bang.

There’s much more covered in Day Bang, in generous detail (conversations are often replayed exactly as they occurred in real life), including how to respond to or initiate eye contact, coffeeshop and public transit logistics (with helpful diagrams), street pickup, clothing store pickup, bookstore pickup, pre-openers, optimal facial expression, voice tonality, calculated pauses, body positioning (you should never face the entrance of a venue because you want arriving girls to settle in before you hit on them, and you want to be able to see them leaving), baiting the girl to ask you questions, “going personal”, fitting your style and vibe to your target demographic, the value of ambiguity, the art of rambling, closing, and his GALNUC system (GermanAgeLocationNameUsuallyCool), among others.

I thought the book was excellent on openers, logistics and rambling but maybe not quite as comprehensive on closing and follow-up dates (this is where having read Bang will help you). Nonetheless, while the game theory isn’t groundbreaking or heretical in Day Bang (female nature hasn’t changed in ten years), Roosh’s presentation of the theory, and practical application of it, is. In my opinion, it’s not a stretch to consider Bang and Day Bang worthy entries to the canonical game literature, right up there with Mystery Method and Magic Bullets. You read Roosh’s advice, and you can actually see yourself saying it.

More information on Day Bang here.

PS: Roosh’s stories about his time with his younger 14 year old brother were heartwarming. I wish there were more of them. It must be a great feeling to properly guide a young man to understanding the nuttiness psychology of women.

PPS: It’s inevitable that you will eventually tire of the nightclub scene. Nightclub enthusiasm tends to peak for men in their early 20s, and gradually wane after that. If you plan on living a fulfilling, exciting life sharing the company of beautiful women, it is in your interest to see the light on day game and learn it well. Life is full of change. Embrace it.

1 comment / Add your comment below

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